Poxwalkers; Experimenting with Contrast

So I’ve jumped aboard the Contrast train! I wanted something simple to test the new paints on, and what better candidates could there be than the humble Poxwalkers. These guys are also my submission to March Might & Magic painting challenge, more on which later.

I’ve been interested in the Contrast paints for some time now. Not for using them exclusively to paint minis, but to speed up the painting process in some areas. The greatest sources of inspiration for this have been Vince Venturella, Darren Latham (channel will close in May, go watch the videos if you haven’t already) and most recently JuanHidalgo with his ‘Eavy Contrast tutorial series. They all show great examples of how to use Contrast for basecoating or effects, and more traditional paints to refine and finish a model.

About a week ago I went to the FLGS and bought a box of easy-to-build Poxwalkers and a bunch of Contrast pots (not cheap..). I decided that I’d revisit the zenithal undercoating, and at the same time try out how that works for multiple figures simultaneously. Well, multiple minis seemed to be fine, but I had some problems with my rattle cans: the gray one clogged which left me with black and white only, and I ended up messing the white and creating a bit of texture on the models. (Here you can see the rest of the walkers, in their primed state.) Well, it’s Nurgle so not too fuzzed about it.. Of course, it probably affected the flow of the Contrast paint to some extent. Oh yeah, I’m using regular automotive primers, not the GW recommended ones.

Painting with the Contrast paints was very enjoyable and in about half an hour I got a model all basecoated apart from metallic parts which I wanted to do with TMM paints. The result looked pretty good actually, and if I’d have to paint dozens of these for playing games I’d happily leave them at that. As I don’t, I spent an additional half an hour per model to refine the paintjob. I layered, or rather glazed the larger surfaces of skin with Flayed One Flesh and then highlighted everything with Pallid Wytch Flesh. The pink tentacles and the orange cloth also got some layering, and the yellow pustules got a glaze of the now OOP Lamenter’s Yellow. Finally, a further 30 minutes were spent painting the metallics (Vallejo Metal Colors, Typhus Corrosion and Ryza Rust) and the base.

So all together, it was around an hour and a half per model, which I suppose is not all that quick, but I reckon a lot faster than what I could’ve done with traditional paints only. I’m calling this experiment a success, will surely use the paints for other models as well. For example, I have the Shadespire dwarf team still on my to-do list, and I now think that I’ll employ Contrast paints for the majority of the models.

I’ll also use these fellers to claim a square in the bingo: paint a model in a color scheme you don’t normally use. So far I’ve painted very few mostly naked models, much less Nurgle afflicted ones, so I think this counts. Furthermore, as I said at the start of the post, I’ll enter these models to a painting challenge organized by Ann of Ann’s Immaterium. The topic this month was “Might & Magic”, which could be freely interpreted by the painter. I see the Poxwalkers as the lowly embodiments of Nurgle’s might, and there’s at least a little magic involved as their disease-ridden bodies are blessings from a plague god.

Uriah Jacobus, Protector of the Faith

I’ve finished another model for my fledgling Inquisition collection. A model that I’ve wanted ever since I saw it as a kid, the good old Uriah Jacobus.

I got the model at the same time as the chainsaw preacher, and from eBay as well. This was right after GW had pulled Jacobus from sale, so I rushed to eBay and managed to get him at an acceptable price, albeit of course more than what I could’ve bought him for a week before. The model was properly old though, as it came in an unopened 3rd edition era blister pack, which was pretty cool.

Even if the model is positively ancient, I think it has aged really well. There are some details that are a bit clumsy, such as all the skulls, the fur, and the comically large hands, but overall ol’ Jacobus still holds up. Of course, just the pose and the concept of a “shotgun preacher” are cool enough!

Painting the model was largely similar to the last preacher. I chose to go with the studio paint scheme with this model, as I wanted to see if I could replicate the awesome skull design on the banner. While it’s not as nice as the original (big surprise, right?), the important thing is that the proportions look good to me and I’m happy with the result. Two other things I practiced while painting this model were the hot coals on the banner top and the more refined hazard stripes on the chainsword. I’m very happy with how both of these things turned out. Especially with the stripes, I feel like I’m approaching a good amount of weathering, and not over-doing the chipping.

And finally, I managed to claim another bingo square with Jacobus, this time for using a technique I haven’t mastered yet. I mean, really I could claim it with any model as even my basecoating could surely be improved, but this one is for practicing freehanding.

WIP: Modeling for days

All right, it’s high time for an update. For the last three weeks or so I’ve been on build mode whenever I’ve had some hobby time, and have now got a couple of models to show you. First up, a couple of Ork boyz! (click the pictures for slightly larger/complete versions)

The two unprimed boyz are built from bits fresh off their late-90s sprues, while the primed one is a rescue job (parts are still from the same box, though!) that I did ages ago. He’ll be painted along these two new ones, whenever I’ll get to them 😀 The shoota boyz are pretty stock builds, while the slugga boy has a number of minor adjustments, such as reposing the hands and the horns on his helmet.

Next we have my latest creations, two more members for the Astra Rodentia. These guys take me a plenty of time to create as I fiddle with most of the parts. Getting a chainsword on a right hand was quite an exercise, I can tell you! Another conversion/scratchbuild was the radio pack: I wasn’t happy with how thick the antennas were, and made some new ones from paperclips and thin wire. I also added a phone(?), haphazardly hanging from its cable. While building it, I noticed that the Skitarii backpacks would’ve had the same elements, but I didn’t want to wait for an order to arrive.

Finally, a bunch of Space Marines. The two tacticals above were actually built around six months ago, and have since been based and primed, and the sarge on the left has got his banner. I’m using this old image as I have a couple of subassemblies on them, here they’re reasonably assembled. Fun fact: the sarge was actually built around the right, open, hand that was found in the Devastators kit! I’ve also built two more shotgun scouts, which completes the squad I started building.. last summer? (where does the time go?)

I’m using the scouts to claim the conversion square in the hobby bingo. The slugga boy might’ve been a more ‘optimal’ choice, but fug it, I’ve made more progress than expected already!