Zarbag’s Gitz

And here’s the whole gang! (more about the squigs in the previous post) When I initially started painting the gobbos I thought they’d be pretty quick to finish. Once again, I was wrong 😀

Zarbag’s Gitz

The main inspiration for the paint scheme came from a classic Adrian Smith painting of Night Goblins. The main take-aways were the blue, black and red robes, as well as the freehand patterns on the hoods. My colors are obviously quite a bit more vibrant and cartoony than the artwork, but I’ve noticed I like my miniatures like that!

Prog da Netter, Dibbz, Stikkit and Redkap

The robes were finished pretty quickly, and painting a rough fabric texture by hashing is always fun. To contrast the robes I tried painting the skin smoother. While the light green paints have pretty bad coverage, I’m once again really happy with how they came out.

Then it was on to the details, of which there were many. Each model also seemed to have their own special things, which made batch painting difficult. But that’s not to say I didn’t enjoy it! Even painting all the rope textures on the net was quite enjoyable, relaxing even. There were a few details which were a bit more intimidating (those involving blending), but once I started doing them they all came out great! It was funny actually, at first Drizgit da Squig Herder was my least favorite of the bunch (the mushroom on his mouth doesn’t really work for me), but after painting the fire effects he’s one of my favorites.

Drizgit da Squig Herder, Zarbag and Snirk Sourtongue

I quite like the bases on this warband, they have various small details that add to the narrative of the group. I actually started this painting project with the bases, something I don’t often do. As painting the bases was mostly drybrushing, I thought I’d have to repaint a lot less if I started with them (looking at Zarbag and those mushrooms!). Of course, I then had to lightly drybrush the bottoms of the robes after finishing the models, but thankfully that went without issues.

I’ve got one regret with this warband, and that’s not doing gap-filling properly. Thankfully it’s not (very) visible on the photos, but especially on Zarbag’s cowl it’s raining on my parade a bit, after painting him up so nicely. Painting-wise, there’s one or two things that I could’ve improved or added, but as fun as they’ve been to paint, it’s time to start working on something new.

I also get to cross off another square on the bingo card, this time it’s the “warband for a skirmish game”.

Zarbag’s Squigs

After building and priming all those models shown in the last post, I promptly went on to paint something different. So now, more than a year after building and priming them, I’ve finished painting Zarbag’s Gitz. In this post I’ll show you the two squigs, which I painted before the rest of the warband, and in a couple of days I’ll show the actual Gitz.

These two angry red balls were fun to paint, and quite quick as well, with so few elements to them. I tried some new recipes on these, mainly on the red skin and the teeth/bones. I shaded the red with Contrast paints, Blood Angels Red on one and Flesh Tearers (FT) on the other. Not much difference in the final product, FT provides a bit more contrast. Otherwise the process was the same. I used a flesh tone for highlighting, which was a first for me.

I wanted to try something different with the teeth as well, especially to provide contrast between the giant bone and the teeth on Bonerakka. I took inspiration from the studio models and tried Rakarth Flesh (RF) as a basecoat, shaded very carefully with thinned Nuln Oil. Highlighting with Pallid Wych Flesh (PWF) finished off the teeth. The bone was likewise RF, but shaded with Seraphim Sepia. I then layered with Flayed One Flesh and highlighted with PWF. Finally, I glazed on some color with a mix of Reikland Fleshshade and Carroburg Crimson. Very happy with the result!

One final note about painting the details: the brands on the squigs’ sides had me scratching my head for a bit, but happily one of my go-to sources, Tale of Painters, had me covered. Stahly has painted this warband very nicely and provides recipes for most of the colors, including the scarred flesh. Also helped with the mouths! I didn’t get mine to look quite as nice as the reference, but that’s fine.

I’m also sneaking in my hobby bingo card, as a week ago I built two new magnetic storage cases. The construction was exactly the same as the previous ones, so didn’t feel the need to post a picture of them. But with those, I should be set with storage for quite some time!

Mollog’s Mob

Praise Gork (or maybe Mork?)! New finished models, at long last!

I painted Mollog quite a while back in June, but didn’t have time to paint his minions. They ended up sitting primed until October, when I decided that it was time for them to get painted. I guess Bat Squig counts as my Orktober project?

As with Mollog, I pretty much followed the studio scheme, just altering the colors to be less purple. Because each of the minions has a different color scheme I painted them individually to completion before moving onto the next. This was great fun, and I once again tried wetblending and other more “freeform” techniques. This group was also a great exercise in how to tie the different color schemes together: even with the box art as reference I had to really think about the color choices. I actually ended up repainting the white on Spiteshroom, as the first iteration was too white! In the end I think I managed a cohesive unit, so I’m very happy with the result.

One minor thing that I kind of messed up was the bases, which ended up a bit lighter compared to Mollog’s due to too aggressive drybrushing. And speaking of bases, my word all those mushrooms took a long time to paint!

Mollog

During the spring I went a bit nuts and bought a load of Underworlds warbands. I recently took stock of them, and noticed that I had seven boxes of unbuilt teams! Clearly I need to do something about the pile, and I started with one of the more novel warbands, Mollog’s Mob. In this post I’ll show you the titular, grumpy leader of the lot.

I’d normally paint the unit as a whole, but I’ve noticed that the summer months are usually spent working, travelling and with the wife, and if not, the weather’s often too hot to paint. So a bit strapped for hobby time.. But I wanted to enter something for Ann’s hobby challenge, Miniatures of Magnitude. Although the challenge ran for two months, I only had around three weeks to do my entry. Hence I decided to just paint Mollog, and leave the rest of the gang for another time. Fortunately all the models have somewhat different schemes, so batch painting wouldn’t necessarily have helped anyway.

For the paint scheme I mostly followed the box art and Duncan’s tutorial. I didn’t have all the paints used in the tutorial, but I thought that the scheme had a little to much purple in it anyway (the skin and the big mushrooms). My scheme ended up a bit more blue, and with more vibrant toadstools, a combination which I have to say I like more than the GW’s versions. I also took the highlighting a little further than Duncan did, as I’m trying to push the contrast on my models. Overall, I think this might be my best work so far, and it was a joy to paint!

There were a couple of new things that I tried on this model, and of which I’m really happy about. The first was that I used Pallid Wych Flesh for all (non-metal) final highlights, something that worked really well. It seems to pull all the colors together and of course makes those highlights pop. I also tried drying retarder for the first time, and did some rudimentary weblending on the toadstools and the blue mushroom. I think I didn’t yet get the right mix of paint and retarder, but I’ll surely keep practicing with it on future models.

And yeah, in addition to painting a big model for Ann’s challenge, there was an appropriate square in the hobby bingo as well: “paint a monster”. Done!

From the Archives: Ironskull’s Boyz

I’ve started working on Stormsire’s Cursebreakers, but as that will take some time still, let’s take a look at my final Underworlds warband that’s yet to be showcased: Ironskull’s Boyz.

Painting these guys took a lot longer than I originally anticipated. I completed the warband for last year’s Orktober, but originally started painting them in May. During the summer I moved, and as there wasn’t any real need to get the models finished, I also got distracted with other cool models. I know, I know, some painters take years or decades to finish miniatures, but four-ish months is still quite a lot of time.

This was a somewhat special project in that it was the first UW warband that I (slightly) converted. This was a simple headswap between Ironskull (the leader, with the cape), Bonekutta (big axe) and Basha (two clubs). Hakka’s (axe and knife) head was integrated in such a way that he got to keep it.. The reason for the headswap was basically that I wondered why the leader was called Ironskull, but the only head with a plate stuck to it didn’t belong to him!

To this day I think the Boyz are some of my best paintwork. The scheme, and the recipes for orange and green skin were borrowed from TaleofPainters’ Amy, big thanks to her for sharing. I especially like the faces, but painting the boss’ cape and the fur on his shoulder was really fun. These were also the first models that I tried painting checkers on, as well as sponge weathering. I wanted to use another kind of metal in addition to iron, so I added some accents of copper. I guess this makes Ironskull more of a Copper’ead, eh?

I’ll be revisiting Ironskull’s Boyz sometime in the future, as I was gifted an extra set of the models during the summer. Don’t know yet whether I’ll leave the models stock this time, or convert them even more, or about the color scheme. But Theophony on Dakka thought of painting the cape as a tattered Empire flag, so I’m fairly sure I have to steal the idea!

One final Underworlds related note. Yesterday while I was writing this post I noticed that Games Workshop had removed all Shadespire warbands from sale. I went and checked if Wayland or Element would still have the three gangs that I was missing on stock, but it turned out I was already too late. Luckily, the local game shop still had them in the shelf, and I promptly proceeded to buy Magore’s Fiends, Farstriders and Chosen Axes to complete my Shadespire collection. Didn’t really want to buy so much at once, but what can you do.. It looks like UW warbands will be on sale for two years before being retired, which means that I’ll have a year to get all the Nightvault expansions. Probably not going to get so committed to Beastgrave, as I have plenty to play (and paint!) with Shadespire and Nightvault already.

Shadespire Collection So Far

One part of Azazel’s April challenge focuses on armies, and showcasing them “like 16 year-old girls post selfies”. My current collection doesn’t really have any proper armies, but I do have a collection of Shadespire warbands and terrain. They’ll do!

Just the one group photo this time. I have previously shown two of the warbands on this blog, my first proper post was to showcase the Skaven, and just last post was about the Stormcast Eternals. In the future I will be posting showcases for the remaining warbands – the Deathrattle, Khorne and Orruk teams – as well as the scenery pieces.

As you can see from the photo above, I’ve tried to come up or find a different color scheme for each of the groups, and if possible, go with something other than the box art. With that, I am just a couple colors short of a color wheel! If I can come up with a yellow and a green scheme, I’ll be set. Green should be easy, but yellow might be more tricky. Maybe I’ll count gold, and paint one of the Stormcast bands in the default Hammers of Sigmar scheme..

I’d like to eventually get all of the Shadespire warbands, and Nightvault as well, but I’ll have to see if I can keep up with GW’s release schedule. I’ve obviously fallen behind pretty badly (9 Underworlds teams to go, and soon two more), but as long as I can get the Nightvault box before it’s discontinued to make room for season 3, I should be good.