Mollog

During the spring I went a bit nuts and bought a load of Underworlds warbands. I recently took stock of them, and noticed that I had seven boxes of unbuilt teams! Clearly I need to do something about the pile, and I started with one of the more novel warbands, Mollog’s Mob. In this post I’ll show you the titular, grumpy leader of the lot.

I’d normally paint the unit as a whole, but I’ve noticed that the summer months are usually spent working, travelling and with the wife, and if not, the weather’s often too hot to paint. So a bit strapped for hobby time.. But I wanted to enter something for Ann’s hobby challenge, Miniatures of Magnitude. Although the challenge ran for two months, I only had around three weeks to do my entry. Hence I decided to just paint Mollog, and leave the rest of the gang for another time. Fortunately all the models have somewhat different schemes, so batch painting wouldn’t necessarily have helped anyway.

For the paint scheme I mostly followed the box art and Duncan’s tutorial. I didn’t have all the paints used in the tutorial, but I thought that the scheme had a little to much purple in it anyway (the skin and the big mushrooms). My scheme ended up a bit more blue, and with more vibrant toadstools, a combination which I have to say I like more than the GW’s versions. I also took the highlighting a little further than Duncan did, as I’m trying to push the contrast on my models. Overall, I think this might be my best work so far, and it was a joy to paint!

There were a couple of new things that I tried on this model, and of which I’m really happy about. The first was that I used Pallid Wych Flesh for all (non-metal) final highlights, something that worked really well. It seems to pull all the colors together and of course makes those highlights pop. I also tried drying retarder for the first time, and did some rudimentary weblending on the toadstools and the blue mushroom. I think I didn’t yet get the right mix of paint and retarder, but I’ll surely keep practicing with it on future models.

And yeah, in addition to painting a big model for Ann’s challenge, there was an appropriate square in the hobby bingo as well: “paint a monster”. Done!

Revelators Scout Squad

I’ve finished some more models for my own Space Marine chapter, the Revelators! This time, a squad of shotgun-wielding Scouts.

So yeah, they’ve been a relatively long time coming, and I’ve shown them unpainted a couple of times already. As the construction has already been discussed, I’ll focus on the painting in this post. I’m glad to say that painting the Scouts was for the most part an enjoyable process. It was also a bit different from my other recent projects: I tried to keep them consistent with my other Revelator models, which meant no weathering and less highlights than with, for example, my Astra Rodentia or Inquisition models.

This is not to say that I don’t like the look! I’d describe the look as vanilla-GW-tabletop, and the slightly cartoony look is neat if a bit uneventful. I did however try something new with these guys, as I try to do with every project: I did their cloaks in six-color desert camo, which is about my favorite camo design. Well, to be frank, it’s more of a four-color desert, as I simplified it for the miniature form, but I think it reads well for what it should be. Might try all six colours for the sniper Scouts when I eventually get there, as there’s more room in their cloaks..

A note on the color scheme as a whole: I’m really liking that my chosen armor color of gray and the desert basing scheme allowed me to create a somewhat sensible scheme for scouts. I was a bit worried about my standard accent colour yellow, but then I realised that as Scouts don’t use company colors, I had no issues! Yeah, there’s some gold, but there always has to be some bling in Warhammer.. All in all, I think they look like an effective bunch of commandos ready for some close-quarters action.

I’m entering these guys to Ann’s April hobby challenge along with the Ork Boyz. Turned out that April was a very productive month for me, as I managed to finish eight models! Can’t even remember the last time I was able to do that. Thanks for the extra boost of motivation Ann!

From the Archives: Revelators Throwback Veteran Sergeant

It’s been quite a while since I’ve shown you an old model, but here goes.. This time it’s a slightly converted Space Marine Veteran Sergeant.

If you’ve been in the 40k hobby back in the 3rd edition times, you might notice that this (veteran) sarge resembles the one in an old metal Command Squad. I always liked that model, and once I found out that the ‘new’ SM kits had appropriate parts I decided to make myself a modern plastic version of the old guy. The parts are mostly from the Tactical Squad, but there’s also a hand (and an arm?) from the Devastators, a backpack from mkIV Marines and a bolter from 3rd ed. Tactical Squad, when they came with grips! The weapon sling is made from greenstuff, as is the soft armor on the right armpit.

One final note about the build is that this was probably the model that inspired me to spend quite a bit of time accessorising my models. Adding a bunch of pouches doesn’t seem to be high on the priority list for most hobbyists, but since I built this model I’ve added accessories to pretty much every 40k model I’ve done. Yeah, they’re very fiddly most of the time, but I think the end result makes up for that.

Some of you have of course already seen this model in a previous post about my SM Captain, also inspired by the same old Command Squad. As you might’ve guessed, I’d like to have a version of the Standard Bearer as well, and indeed I’ve been gathering up bits to build one. The head still eludes me though, so it might be a while before he gets built..

From the Archives: Revelators BfM Sergeant

Time for a long overdue post, and since I haven’t quite finished my next Underworlds warband, let’s look at something old. After last post’s Lieutenant Varras, I think it’s fitting to show you the Space Marine sergeant from the same Battle for Macragge starter set.

While most of the Marine sculpts from the set are pretty mediocre mono-pose models, I think that the sergeant (and Varras) stood out favorably, and still holds up today.

I had put some paint on the model back in the day, but hadn’t finished him. I stripped the paint and cleaned the mold lines. I also rebased him to a more modern 32mm base. Finally, as I love banners on my characters, I stuck one on his back.

Painting was a pretty straightforward affair. The only challenges were due to the sculpt having less sculpted detail than more recent models, mainly on his head and the missing circle shape on his banner, which I had to freehand. Nothing too difficult, but it really made me appreciate modern models even more. As a side note, the squad name on the banner is once again a reference to a cool video game, and also a bit to the model’s origin (yeah, I know rage and Macragge are pronounced differently. Still..)

Okay, back to the Underworlds. Fingers crossed I’ll be able to show you the finished Farstriders by the end of the week!

Lieutenant Varras

Alright, let’s get the hobby year 2020 started! I wanted to pick a small project to ease myself back to painting after a bit of a hiatus, so here’s Lieutenant Varras from the Battle for Macragge box.

I didn’t get any hobbying done during Christmas / New Year, due to not being home for the majority of them. But since then I’ve slowly been building and prepping models to eventually paint, and during last weekend and Epiphany Monday managed to paint up one of them. Varras had been sitting on my table for pretty long, and of course he’s been in my possession since the release of BfM in 2004. I had actually painted the model back then, but as he wasn’t really a part of my Ultramarine army, and I was never really happy with how he looked, I decided to strip him and give him a new paintjob.

Painting was rather straightforward, I used the same palette as for my Revelators, with the difference that I painted the pouches and holsters brown instead of black to bring in some additional color. I also tried out Citadel’s new paint triad for dark skin, and am very happy with the result. Definitely using it for some other models as well!

Painting this model pretty much finished the Space Marine side of BfM, as I have already painted the objective markers and a Tactical Squad (will have to do a marine with a flamer at some point). The squad is of course not the one from the box, but that’s fine as, to be frank, the BfM marine sculpts and casts were mostly terrible. I might get to the Tyranids at some point, as I think I’ve got most of the minis still in my possession. I’ve also tried to get hold of the Aquila lander terrain pieces (I still kick myself for binning those as a teenager), but so far the prices have been a bit too much.

Finally, I’ll begin filling the hobby bingo card as well. The card is a bit different than last year, as Rob redesigned it just this month. Let’s see if I’ll do better this time! I’ll cross off the “to-do pile model”, I think Varras qualifies.

Astra Rodentia Sentinel

Alright, I finished the Sentinel that I showed at the beginning of the month, and just in time to enter Azazel’s Mechanovember, too! As I’ve already spoken about building the model, this post is dedicated to the painting.

But first things first! If you read the title of the post, and have seen my previous posts, you noticed that I’ve got a new name for my Imperial Skaven: the Astra Rodentia. This was suggested by amazingturtles over on DakkaDakka, thanks to her! At first I thought it was a bit too noble sounding for this abhuman rabble, but the more I’ve been thinking about it the more sense it makes. Propaganda and all that..

And on to the painting! I’m super pleased with how this one came out! The first thing I needed to do was to decide on a paint scheme. As my rats are supposed to be a ragtag group of fighters using kit from various sources, I could basically choose anything I wanted. I didn’t want to go with the default Cadian scheme, but due to most of my models so far have green flak armor, the scheme could have some green in it. The rats are also fighting in an industrial setting, so some sort of urban camo would be appropriate. With this in mind, the classic Steel Legion vehicle scheme seemed like a perfect fit, and I’ve always liked the scheme too!

It took a bit of research to figure out what colors to use for the gray and the green. Some sources said that the gray was Fortress or Codex Grey, and the green was Rotting Green. While the latter seems accurate, the gray was surely something darker, or something’s up with the old photos of Steel Legion vehicles. But anyway, I used Dawnstone and Nurgling Green for my model, and I think it works pretty well. The camo was painted by first painting the basic shapes on the model, after which the two colors were mixed together and painted on the borders of the two colors to blend them in. The old sources suggested drybrushing for this blending, but the shape of the Sentinel didn’t really work for that so I just painted it in the normal way instead.

In addition to painting a camo scheme on a vehicle, this project was also a great opportunity to practice some new(/ish) techniques. I’m very happy with how all the lights and lenses came out, and had lots of fun doing all the freehand scribblings and weathering. Speaking of weathering, I finally got myself Typhus Corrosion and Ryza Rust (largely inspired by davekay and Azazel), and used them for the exhaust pipes and various other bits. Fun stuff! Painting the base was a bit of a challenge as I wanted to have a bit of color in there so that it’s not just all solid gray, but at the same time I didn’t want the base to steal the show (which a bright red barrel could easily do). Some yellow warning stripes, the red barrel and the wonderful little rat took care of the color, while drybrushing the whole thing with light gray for highlights / dust effects pulled the base together nicely. I also used some other white-ish colors afterwards to introduce a bit of variation, which worked wonders. Now, traditionally speaking, there’s probably not quite enough contrast between the base and the model, but we’re not letting that bother us!

Finally, I’m using this model to claim a square in the hobby bingo: paint a unit and add scenic bases. I’m perhaps cheating a bit, but a single Sentinel can be a unit so I’m counting it. It’s pretty clear now that I wont be getting a single bingo this year. Looking at the grid now, I think I could’ve claimed at least a couple more squares with the models I’ve done so far, but even with those, no bingo. That’s okay though, the card has been a fun additional motivator and I’m sure to try again next year!

More Imperial Skaven

Alright, so August was pretty abysmal in terms of painting, but at least I got these two ratmen finished. Still, progress is progress is progress.

I got most of the paint work done during this past weekend, when I got to spent a night on each model. In a couple of hours, I was able to get them from “basecoated & washed” to basically finished. Sometimes it’s nice to just concentrate on one (small) figure at a time: seeing the progress and getting it done quickly is so satisfying.

While painting the robes I learned that you can actually over-thin your paint when doing the toothbrush flicking technique. Because of that, there’s less spattering than on the previous Skaven models, but I think they should fit in quite nicely anyway. I also tried painting the cloth on the rat with the autogun slightly darker than on the sniper, but the effect ended up being too subtle after the washes and the drybrushing. Will have to try other colors next time.

I wanted to try and paint some sort of camo cloth on to the sniper, and as I have gone for industrial basing, urban camo seemed appropriate. I think it came out pretty nicely for a first try, though the wash and the highlights might have blended the colors together a bit too much. What do you think? I also tried to do some intricate freehand work on top of some decals, and have hopefully pulled it off without making a huge mess.

These two models are my submission for Azazel’s Awesome August. I hope that I’m within the challenge parameters – they are a bit on the small and puny side, but are definitely converted models, and a lot of effort went into the painting. Plus they’re sci-fi Skaven, that’s awesome in my book. And hey, with this submission I’ve participated in Azazel’s monthly challenges for 12 months straight! My first, pre-blog entry was for Neglected Model September ’18. A big thank you to Azazel for all the hobby motivation!

Revelators Captain, Collection So Far

Oh yes, my marine Captain is finally finished! With that, I’ve finished what roughly equates to a Start Collecting! box plus some extras, giving me a game legal army (at least what was legal back in 4th..). I’m not planning on playing any time soon, of course, but that’s neither here or there..

This model was converted way back in November last year, and as those who were in the hobby in the 3rd ed. era might recognize, he’s based on the old metal Captain model that came in the Command Squad box. I planned the kitbash/conversion for a long time, but basically I noticed that you could get the plastic Captain to look pretty close to the old metal one just by finding an appropriate head. I think the one I used is from some Primaris kit. I also did a small alteration to the armor: I added the collar and the studs in it to get a closer resemblance to the original. There are some differences, of course, like the backpack which I like more than the basic design.

As this was a special model, I wanted to do something different with the painting. I’d seen Ben Komets’ tutorial on a 2 hour “tabletop” Ultramarine, and inspired by it I thought I’d try to do some panel modulation on the armor. Nothing like proper NMM, but maybe something shinier than the regular grunts. I also wanted to do something with the cloak, and decided to try freehanding the chapter badge in there. Needless to say, painting this guy took quite a bit more than 2 hours to finish, but I’m pretty pleased with myself anyway. Painting the armor was actually quite fun, and while I suspect it took longer than my previous marines, it didn’t feel like it. One cool thing is that I didn’t use any washes on the gray armor!

I got the freehand on the cloak done without too much issues. I did have to repaint the small triangular rays, as I initially their position was off, but that was pretty much it. White design on black had me worried in the beginning, but starting with Celestra Grey and working up from there seemed to work well. The face was fun to paint once again, and I tried some new things there as well. I tried doing the “eye liner” to define the eyes better, and used dark brown and off-white instead of black and white. I think the result is nice, although in the close-up the eyes look maybe a bit too wide. Good enough, I say!

Above you can see the Captain with his Veteran Sergeant (write-up pending), another plastic tribute to the 3rd ed. Command Squad box. And as I mentioned in a comment on a previous post, I took a photo of my fledgling Space Marine army. They’re starting to look respectable! In addition to the Captain, there’s a Tactical Squad, an Ironclad, a Devastator Squad, the Veteran Sergeant mentioned above and the Sergeant from Battle for Macragge starter set (again, write-up pending).

And last but not least, another square claimed in the bingo card! The Captain was a new version of one of my old character models (see the old version in the post about my Ultramarine army). With his power armor he also counts for Azazel’s Mechanismo May challenge.

Revelators Ironclad Dreadnought

It has been a bit too long since my last update, but I’ve finally got something new to show! I’ve finished an Ironclad Dreadnought for my Revelators. This is my main entry for Azazel’s Armoured April challenge.

I’ve loved the Space Marine Dreadnought ever since I first saw it when getting into the hobby back in 3rd edition of WH40k. While it doesn’t look very functional with those stubby legs, there is something special about the boxy hull and the small vision slit. In the 3rd edition days there was only the standard Dread, I think the Ironclad and the Venerable variants came slightly after my miniature hobby went on a long break. And of course, there’s now countless other Dreads as well, like the Primaris Redemptor and all those weird ones from Forgeworld. I’m not too hot on them myself, but luckily the old Castaferrums are still available. I’ve still got an unbuilt Venerable kit and I’m looking to get the classic Dread into my collection as well!

This guy took quite a bit longer to paint than I though it would, it’s a fairly simple model after all. But I did lose two weekends to travelling, and a couple of days to a flu (insert a Nurgle joke here). And layering the armor took ages! Well, it’s ready now and that’s all that matters. Overall this was a fun project. I tried a couple of new things and learned some important lessons.

This was my first vehicle in my current Space Marine collection, and I thought I’d have to do some battle damage so it wouldn’t look too boring. I’d have to keep it from going too extreme though, as my marines have no weathering. I think I overdid it a bit, again, but I’m happy with most of it. Another new trick I tried was masking: I did the soot on the flamers/exhaust pipes after finishing the (clean) armor, and not wanting to mess up that I tried some Faskolor tape that I have left over from my RC hobby. Worked out nicely!

What did I learn? One important thing: MicroSol softens acrylic paint too! So don’t be lazy like me, and apply gloss varnish before laying down the decals and chemicals! Another thing that I’ll be paying attention to in the future is how to handle sub-assemblies, as now I got some minor metal flakes on the arms by holding them with my fingers. Not super apparent, but annoying.

Modelling-wise, this Ironclad is pretty much as barebones as it gets. The only accessory I put on him was the smoke launcher. I did consider purity seals and other decorations, but I kind of wanted to keep him looking very utilitarian, a brawler without any bells or whistles. The one minor conversion I did was cutting out his “toes” and putting the feet on backwards. If I would’ve thought about it a little sooner, magnetizing some bits could’ve been nice, but I’ll just leave that for some other project. And in hindsight, I probably should have improved the base a bit with some fine sand and such. Well, at least I’ve got an example of the OG (at least to me) pre-molded scenic base in my collection!

I wasn’t too happy with the faceplates in this kit, but as I don’t have any better ones currently, I just attached one with a tiny blob of super glue so that it can be switched later. I think I’ve warmed up to it now though, so it’ll probably stay. In my quest to name all my Revelators units after cool video games, I dubbed the Dread ‘Ruiner’, though part of the name/callsign is sadly obscured by the purity seal.

Above you can see him duking it out with my other Dread, done for last Orktober. Is the washing machine a tiny bit shorter than the trash can? More on the Ork Dreadnought later. And, as with most of my models lately, I was able to claim a square in the hobby bingo: “paint a vehicle”.

Revelators Devastator Squad

Finally! New finished models! Time for some more Space Marines from my home-brew chapter Revelators. A theme for Azazel‘s March hobby challenge was squads, and I decided that it was time to paint up my Devastators armed with heavy bolters.

These guys had been sitting in my project queue for more than a year. The basic models were built, but needed some accessories and basing. Additionally, the sarge’s arms were in a really weird pose, raised up and almost covering his face (what was I thinking..). I cut the arms off and repositioned them, and it made a huge difference! I really love the pose now!

Modelling-wise, my favorite thing about these marines are the accessories that I added. Up until now I’ve pretty much avoided adding anything but grenades and purity seals to the models, as the pouches and holsters rarely seemed to fit, and/or seemed way too large. The trick seems to be that you have to cut one of the pouches off (so that you get one large pouch or double small pouch), and then the bits fit pretty nicely.

Of course, as you’ve probably noticed if you’re familiar with SM kits, I’ve also changed the standard armor bits with this squad. I thought that the heavy mk3 armor would fit the Devastators well, but as I don’t really like the mk3 helmets or backpacks, I decided to go with mk7 bits for those. My “lore reasoning” being that the more modern equipment would provide better optics and more efficient power.

Not much to say about the painting, it was a bit of a slog, the gold shoulder pad trims especially took a little back-and-forth (Auric Armour Gold is terrible..). My Raphael brush that I had been using for general purpose painting lost its tip (or got so bad that I didn’t tolerate it anymore) while I was painting the lettering on the banner, so I pulled a fresh one for the face. Oh my word, I think I never had this good tip on the last brush! Well, I probably ruined it right the first time I used it.. But this was the first time I could paint the eyes without having to clean up the eyelids afterwards! Makes me kind of want to try and do eyes with dark outlines, like the big boys do! Just got to keep this one in good shape..

And to top the post off, I’ll get to mark another square in the bingo card! These were proper neglegted models.