Ultramarines Intercessor

Long time no post, but I’m still kicking! I’ve been quite busy with work and other 1:1 life stuff (more on that soon-ish), but when I’ve had time I’ve chipped away at another Primaris marine: an Ultramarine Intercessor!

When I started my Primaris First Founding chapters/legions project, one of the goals was to build each model with an upgrade sprue to give them some extra flavor. I decided to make one exception, and that was with the Ultramarines. Being the posterboys of marines and GW, he was built as generic as possible.

In addition to building each Primaris model as an individual, another goal was to try out different ways of painting marines. For my Dark Angel I tried a combination of volumetric and edge highlights, while for the Space Wolf it was subtle volumetric shadows and edge highlights. I’ve wanted to try the ‘Eavy Metal approach for some time, and what better model for it than a box art Ultramarine! The color palette and process is also very well documented nowadays, perhaps best by Dave Perryman, an ex-‘Eavy Metal painter. I followed his YouTube video for most of my model.

There’s a whole lot of edge highlights going on, and while on the studio models all of the highlights are applied on every edge, I confess to applying the final highlight only on upward-facing edges. This is mostly because I couldn’t make it thinner than the previous one (as far as I could see), at least consistently, so I thought I’d not cover all my previous work and save some time in the process. Still, I’m super happy with the result! While on closer inspection I can see that the box art is way sharper, the highlights thinner, from a bit further away it looks like I have my own ‘Eavy Metal model! I also feel like I improved my brush control quite a bit, especially doing the knee and shoulder pads where you don’t have an actual edge to highlight.

Probably the biggest departure from the studio version are the shoulder pad markings. I’ve always liked the idea that each marine can have slightly different heraldry. This is/was often shown in Codexes and White Dwarfs, but rarely shown on models. However, the Indomitus box came with very nice Ultramarine decals, many of them a bit different from the others. I chose an Ultima sign with “XIII” on it for the left pad. For the right one, I used some “vintage” decals from the Battle for Macragge boxed set. I quite like the big squad number and the small tactical arrow, and it satisfies my need to make every model, even a box art Ultramarine, my own in some way 😀 I had some issues applying the decals and had to do them twice, plus paint over the older ones as they were more transparent/not as white as the new ones. Got it looking nice in the end though!

The base also got the box art treatment. I found it interesting that the main brown color was done without washes, just drybrushing. Efficient! I tried static grass for the first time here, and while I’m not totally happy with the result, it’s fine. I used Army Painter’s Field grass which is not quite the same tone as on the ‘Eavy Metal models (anyone know which product they use?). I washed and drybrushed the grass to integrate it more to the base, which is another deviation from the studio models, but I quite like the look. Also, this was my first base without a black rim. Back to black with my future models, I think.

So yeah, this was most likely my last finished mini for the year. Not a bad one to end on, I reckon! I don’t know what I’ll paint next, but it’ll be something a bit quicker, a bit less precise 😀 Hopefully I can get back to painting right after New Year’s!

Primaris Revelator

After painting the Black Templar I got the urge to paint some more Primaris. Luckily I had one started: he’s now painted up in my Revelators color scheme.

This model was built at the same time as the Templar, and as discussed previously, he’s converted a bit and is a mix of Firstborn and Primaris Marines. I’m very proud of the helmet modification, and now with paint on it you can actually tell what’s going on.

As he’s not a part of my existing army (of mini marines), I painted him a bit differently. I wanted to practice painting volumetric lighting rather than just edge highlighting everything once or twice. It took a bit of back and forth to get the shadows and highlights looking appropriate (ish), but I’m very happy with the result. My goal was to get the armor looking matt, not reflective with the extreme value contrasts of NMM. I think I managed to pull it off pretty nicely, and the gray armor reads more or less as Dawnstone, which was the target.

In addition to paying attention to the volumes, I tried a couple other new things as well. The first was a new recipe for the gold bits. It requires less paints, is more pleasant to paint and, with the additional contrast, looks better too. Needless to say, I’m very happy with the method and will be using it for all future Revelators. Previously I had been using Auric Armour Gold in the recipe, which is just a terrible color. I mean, is it just glitter in transparent medium? I think I can toss the pot now…

The other new thing was subtle weathering of the armor. I’ve noticed that I often go a bit overboard with weathering. Not necessarily in the sence that it would ruin the model or be unrealistic, just doing more than what I set out to do. This time I paid more attention to it, and again, think that I managed pretty well. There are areas that are really nice and some places that are not so good, but overall I like the effect.

Comparison of Revelators painted at different points during my hobby journey.

Huh… Now I feel like painting more Revelators. Funny how inspiration (/hobby-butterflying) works – it doesn’t really matter what I paint, I end up wanting to paint more similar models. I even have a few Revelators models started ages ago that need finishing. But of course, for whatever reason I’ll probably end up picking something different for my next project…

To finish off this post, I’ll claim another bingo square with this model: “incorporate a technique you haven’t mastered”. Volumetric lighting and the weathering both count, as I’ve still got a looong way to go before I start to approach “mastery” in either.

The keenly-eyed among you might notice there’s another new filled square in the card. More on that later…

Black Templar Initiate

I’ve painted my first Primaris Marine! I built this model at the tail-end of 2020, and he finally has his Black Templar livery on.

I started the hobby back in the WH40k 3rd edition days, and like countless others, was awed by John Blanche’s Black Templar cover art. Even so, I didn’t paint my first marines as Templars, and up until now that has continued.

The inspiration and the actual color guides for this model came from Maxime Corbeil (who in turn was inspired by Blanche). I’ve admired his BT army ever since seeing it in a White Dwarf (2017 Tale of Four Warlords), and dreamed of having models like that in my own collection. The black armor and all the edge-highlighting intimidated me for the longest time, but after I decided to just get on with it, I actually found it pretty fun. Highlighting the black armor took around two hours all together. Funnily enough, somehow I spent around 4,5 hours on the rest of the model, and one more on the base…

But even if I clocked in quite a number of hours on this lowly troop model, at no point did it feel like taking very long. Well, other than painting the shoulder pads white. That took quite many layers… Other than those, everything else was rather quick(ish) and enjoyable to paint. In the future I’ll try to keep the pads separate and prime them white to speed up the process.

Now that’s a properly sized marine!

More than anything, this model was a test piece. While I’m extremely happy with how it came out, I do see plenty of room for improvement. Mainly the (spot)highlight placement. I’ll have to study mr. Corbeil’s work a bit more before the next Templar. There will also be a more obvious change with the future models: I’ll follow Maxime’s guide for the bases as well, to get that classic orange-y dirt look (and hopefully a tad faster basing). This model was always going to join my Imperial Cult collection, and hence got the marble base.

I use this model to claim another square in the hobby bingo: paint a model in a color scheme you don’t normally use. Now, as I said, I haven’t previously painted any Black Templars, but even if the scheme was “black”, I would be OK. Ghaz was black, sure, but one model doesn’t yet mean “normally”.