Revelators Bikers

This project has taken waaay longer than I would’ve thought, but the two bikers I built a month ago are now finished! There’s still one more to build and paint for a complete squad, but I think I’ll paint something else before that..

I’ve got a bit of a confession to make. I don’t find my Revelators power armored marines much fun to paint. All the main colors – gray, yellow and gold – are more or less a struggle to paint. Well, maybe “struggle” is a wrong word, tedious would be more apt. The base paints cover well, but the layer ones are terrible. I very much like the end result, but getting there is mostly dull, very time consuming work, and I feel that I could use that time better on some other model. But I’m kind of locked in with the paint recipe now, and as I’d like to see some kind of a “finished” army at some point, I’ll continue to add a unit every now and then.

And oh yeah, if you see any out of place silver spots (hopefully not) on the models, that’s because the Vallejo Metal Color bottle caps are the worst! For some reason they occasionally leak while shaking them, resulting in a spray of silver droplets all over the place! This time a couple hit my models, of course in a way that required three paints to fix each splotch. I need to remember to cover the caps with a paper towel while shaking the bottles..

It wasn’t all bad, of course! The detailing and light freehand work (check out the “navigator” screens below) were enjoyable, as was the basing and even edge highlighting the gray armor. I’m pretty happy with the chipping as well. The goal was to do a very light application to the bikes only and leave the riders clean, to echo the rest of my Revelators. All in all, again, I think the finished models look great and are a cool addition to my collection, even if there are one or two mistakes on them..

Another great thing is that these bikers also qualify for a couple of hobby challenges: firstly, they’re my submission for Azazel’s Jewel of July-August. I’ll try to paint a quick character or something before the month is over for an additional entry, but yeah, we’ll see how it goes.. Secondly, they count for the vehicle square in the hobby bingo. Heh, I’m really setting up those sweet bingo rows, aren’t I? Hopefully I can actually follow through on at least one of them!

WIP: Building Bikers

I haven’t had much hobby time in the last couple of weeks, but I’ve slowly been building a Space Marine biker squad for my Revelators mini-marines army. Here are the first two finished riders, a third will follow later.

I got these bikes from my wonderful wife as a b-day present a little while back. She doesn’t really know anything about the armies or rules of the game, i.e. which units are part of what armies, which would be good for games, or what models I have in my collection already. Well, I too am not really familiar with the rules, nor do I care, and I’ve said to her that if she wants to get me minis, she can buy anything that she thinks looks cool. She ended up with these, as the marines looked familiar and one of my other hobbies/interests is motorcycles. I really appreciate her putting thought into this, rather than just picking the first box she sees!

I quite like the models, even though in practical terms they’re a bit silly with the wide tires and low ground clearance. They look brutal though, and fit the marine aesthetic splendidly. However, there’s no denying that they’re getting on a bit.. Assembling the models was rather fiddly, and getting the bike halves to align satisfactorily took some work. I was also worried about the seamline in the middle of the bike, but I read a good tip on TaleofPainters: when putting the halves together, use a lot of (plastic) glue! Then press the halves together so that some of the glue goop oozes out. When it’s dry, the seam can be scraped clean, leaving a smooth surface. I primed these fellas last night and the trick worked out great!

I wanted to individualize the riders a bit, so I did some light conversion/kit bashing work on them. The sarge’s head is from the SM Commander kit and the fist is from a Tactical Squad. I also added a banner top from the same box to further mark him as the squad leader. Both of the riders got some pouches and grenades, and some purity seals on the bikes. The chainsword on the other bike is from the mk3 marine squad. As it’s originally meant to be holstered/strapped to a backpack, it was a bit shorter than a normal Tactical Squad chainsword and already had some straps so it looks like it’s actually secured in place. The idea for the sword came from photos of Imperial First bikers in an old 3rd edition SM Codex.

I wasn’t happy with the stock bases, and ordered some plain 75mm oval bases from eBay. I don’t think they’re exactly the same shape as GW’s (the oval looks like it has slight “corners”), but in the photos it seems to be okay. They also had to be washed as there was some black goo on them. So yeah, the quality’s not quite up to GW standard, but okay. As they’re bigger bases, I wanted to decorate them a bit more than just plain sand and the occasional skull and tuft. Of course, as some of my models have bases that are just sand, I didn’t want to go too mad. The sarge got a slight “ramp” made out of cork, while the other marine got a piece of H-beam and some DIY-barbed wire. Just something to hint at a battlefield, but still keep it in the desert/wasteland style.

So where’s the third squad member? He’s still unassembled as I want to try something new: I recently got a package from Greenstuffworld, and with it a pack of Blue Stuff. I’m trying to make a mold of the bike wheels and copy them for terrain/basing projects! I made a couple of tries already, but wasn’t satisfied just yet, so I’ll try some more. The copies don’t need to be perfect, but I’ll try to get them as good as I can. When I get to the actual assembly, the rider will most likely be a meltagunner, but he’d require some work on arm posing, so we’ll see how it comes out.

Revelators Scout Squad

I’ve finished some more models for my own Space Marine chapter, the Revelators! This time, a squad of shotgun-wielding Scouts.

So yeah, they’ve been a relatively long time coming, and I’ve shown them unpainted a couple of times already. As the construction has already been discussed, I’ll focus on the painting in this post. I’m glad to say that painting the Scouts was for the most part an enjoyable process. It was also a bit different from my other recent projects: I tried to keep them consistent with my other Revelator models, which meant no weathering and less highlights than with, for example, my Astra Rodentia or Inquisition models.

This is not to say that I don’t like the look! I’d describe the look as vanilla-GW-tabletop, and the slightly cartoony look is neat if a bit uneventful. I did however try something new with these guys, as I try to do with every project: I did their cloaks in six-color desert camo, which is about my favorite camo design. Well, to be frank, it’s more of a four-color desert, as I simplified it for the miniature form, but I think it reads well for what it should be. Might try all six colours for the sniper Scouts when I eventually get there, as there’s more room in their cloaks..

A note on the color scheme as a whole: I’m really liking that my chosen armor color of gray and the desert basing scheme allowed me to create a somewhat sensible scheme for scouts. I was a bit worried about my standard accent colour yellow, but then I realised that as Scouts don’t use company colors, I had no issues! Yeah, there’s some gold, but there always has to be some bling in Warhammer.. All in all, I think they look like an effective bunch of commandos ready for some close-quarters action.

I’m entering these guys to Ann’s April hobby challenge along with the Ork Boyz. Turned out that April was a very productive month for me, as I managed to finish eight models! Can’t even remember the last time I was able to do that. Thanks for the extra boost of motivation Ann!

From the Archives: Revelators Throwback Veteran Sergeant

It’s been quite a while since I’ve shown you an old model, but here goes.. This time it’s a slightly converted Space Marine Veteran Sergeant.

If you’ve been in the 40k hobby back in the 3rd edition times, you might notice that this (veteran) sarge resembles the one in an old metal Command Squad. I always liked that model, and once I found out that the ‘new’ SM kits had appropriate parts I decided to make myself a modern plastic version of the old guy. The parts are mostly from the Tactical Squad, but there’s also a hand (and an arm?) from the Devastators, a backpack from mkIV Marines and a bolter from 3rd ed. Tactical Squad, when they came with grips! The weapon sling is made from greenstuff, as is the soft armor on the right armpit.

One final note about the build is that this was probably the model that inspired me to spend quite a bit of time accessorising my models. Adding a bunch of pouches doesn’t seem to be high on the priority list for most hobbyists, but since I built this model I’ve added accessories to pretty much every 40k model I’ve done. Yeah, they’re very fiddly most of the time, but I think the end result makes up for that.

Some of you have of course already seen this model in a previous post about my SM Captain, also inspired by the same old Command Squad. As you might’ve guessed, I’d like to have a version of the Standard Bearer as well, and indeed I’ve been gathering up bits to build one. The head still eludes me though, so it might be a while before he gets built..

From the Archives: Revelators BfM Sergeant

Time for a long overdue post, and since I haven’t quite finished my next Underworlds warband, let’s look at something old. After last post’s Lieutenant Varras, I think it’s fitting to show you the Space Marine sergeant from the same Battle for Macragge starter set.

While most of the Marine sculpts from the set are pretty mediocre mono-pose models, I think that the sergeant (and Varras) stood out favorably, and still holds up today.

I had put some paint on the model back in the day, but hadn’t finished him. I stripped the paint and cleaned the mold lines. I also rebased him to a more modern 32mm base. Finally, as I love banners on my characters, I stuck one on his back.

Painting was a pretty straightforward affair. The only challenges were due to the sculpt having less sculpted detail than more recent models, mainly on his head and the missing circle shape on his banner, which I had to freehand. Nothing too difficult, but it really made me appreciate modern models even more. As a side note, the squad name on the banner is once again a reference to a cool video game, and also a bit to the model’s origin (yeah, I know rage and Macragge are pronounced differently. Still..)

Okay, back to the Underworlds. Fingers crossed I’ll be able to show you the finished Farstriders by the end of the week!

Revelators Captain, Collection So Far

Oh yes, my marine Captain is finally finished! With that, I’ve finished what roughly equates to a Start Collecting! box plus some extras, giving me a game legal army (at least what was legal back in 4th..). I’m not planning on playing any time soon, of course, but that’s neither here or there..

This model was converted way back in November last year, and as those who were in the hobby in the 3rd ed. era might recognize, he’s based on the old metal Captain model that came in the Command Squad box. I planned the kitbash/conversion for a long time, but basically I noticed that you could get the plastic Captain to look pretty close to the old metal one just by finding an appropriate head. I think the one I used is from some Primaris kit. I also did a small alteration to the armor: I added the collar and the studs in it to get a closer resemblance to the original. There are some differences, of course, like the backpack which I like more than the basic design.

As this was a special model, I wanted to do something different with the painting. I’d seen Ben Komets’ tutorial on a 2 hour “tabletop” Ultramarine, and inspired by it I thought I’d try to do some panel modulation on the armor. Nothing like proper NMM, but maybe something shinier than the regular grunts. I also wanted to do something with the cloak, and decided to try freehanding the chapter badge in there. Needless to say, painting this guy took quite a bit more than 2 hours to finish, but I’m pretty pleased with myself anyway. Painting the armor was actually quite fun, and while I suspect it took longer than my previous marines, it didn’t feel like it. One cool thing is that I didn’t use any washes on the gray armor!

I got the freehand on the cloak done without too much issues. I did have to repaint the small triangular rays, as I initially their position was off, but that was pretty much it. White design on black had me worried in the beginning, but starting with Celestra Grey and working up from there seemed to work well. The face was fun to paint once again, and I tried some new things there as well. I tried doing the “eye liner” to define the eyes better, and used dark brown and off-white instead of black and white. I think the result is nice, although in the close-up the eyes look maybe a bit too wide. Good enough, I say!

Above you can see the Captain with his Veteran Sergeant (write-up pending), another plastic tribute to the 3rd ed. Command Squad box. And as I mentioned in a comment on a previous post, I took a photo of my fledgling Space Marine army. They’re starting to look respectable! In addition to the Captain, there’s a Tactical Squad, an Ironclad, a Devastator Squad, the Veteran Sergeant mentioned above and the Sergeant from Battle for Macragge starter set (again, write-up pending).

And last but not least, another square claimed in the bingo card! The Captain was a new version of one of my old character models (see the old version in the post about my Ultramarine army). With his power armor he also counts for Azazel’s Mechanismo May challenge.