Uriah Jacobus, Protector of the Faith

I’ve finished another model for my fledgling Inquisition collection. A model that I’ve wanted ever since I saw it as a kid, the good old Uriah Jacobus.

I got the model at the same time as the chainsaw preacher, and from eBay as well. This was right after GW had pulled Jacobus from sale, so I rushed to eBay and managed to get him at an acceptable price, albeit of course more than what I could’ve bought him for a week before. The model was properly old though, as it came in an unopened 3rd edition era blister pack, which was pretty cool.

Even if the model is positively ancient, I think it has aged really well. There are some details that are a bit clumsy, such as all the skulls, the fur, and the comically large hands, but overall ol’ Jacobus still holds up. Of course, just the pose and the concept of a “shotgun preacher” are cool enough!

Painting the model was largely similar to the last preacher. I chose to go with the studio paint scheme with this model, as I wanted to see if I could replicate the awesome skull design on the banner. While it’s not as nice as the original (big surprise, right?), the important thing is that the proportions look good to me and I’m happy with the result. Two other things I practiced while painting this model were the hot coals on the banner top and the more refined hazard stripes on the chainsword. I’m very happy with how both of these things turned out. Especially with the stripes, I feel like I’m approaching a good amount of weathering, and not over-doing the chipping.

And finally, I managed to claim another bingo square with Jacobus, this time for using a technique I haven’t mastered yet. I mean, really I could claim it with any model as even my basecoating could surely be improved, but this one is for practicing freehanding.

16 thoughts on “Uriah Jacobus, Protector of the Faith

  1. Fantastic work on Uriah Jacobus! It’s lovely how much detail and expression you have been able to get out of that face and those tattered robes.

    For the most part, the sculpts on these preacher models are still very much up t modern standards, especially the faces and the lots of stashed gear and devotional knick knacks. It’s baffling how the skulls, of all things, are so uniformly awkward across most of those models, however: The one element you’d think they would know how to pull off πŸ˜‰

    Liked by 1 person

    1. Thanks KS! I wasn’t quite as satisfied with his face as I was with the other preacher’s, but all in all I liked the result. The robes were interesting, as they had very little folds or other detail, especially on the lower parts.

      You’re right about the skulls, it is mind boggling πŸ™‚ But of course, this guy is from the early nineties (?), so maybe the sculptors were still finding their footing back then..


  2. Teally nice work here (once again). You’ve managed to create quite a strong contrast on the red of his robes without making it look unrealistic or silly, and have then managed to weather it nicely to boot! The freehand on the banner (and on those Orks I saw just looking at) is pretty great as well, and I do remember that original banner – well done on such a good facsimile of it! πŸ™‚


    1. Thanks a lot! The red was one of the main practice points on these preacher models, and I’m very happy with how they’ve come out. Now I just have to learn how to make the rest of the colors equally interesting πŸ™‚
      The banner was of course another main focus on Uriah, and I’m glad that I got fairly close to the original. Also, I got to say that you’ve definitely had a big influence on me doing freehand. Your freehand tattoos, camo-work and jacket patches have shown me that freehand can be a part of any model, not just centerpieces.

      Liked by 1 person

      1. Thanks you for the compliment. Adding a bit of freehand is something I do when I can/can be bothered/think the model deserves it mostly because it’s one of the most fun parts of painting for me, along with (obviously) finishing models. Not everything deserves it in terms of sculpt, but sometimes there’s a model that’s basically done and completed, but a little bit of freehand just makes you like it all that much more. I’ll have a Sigmarite Priest up soon that has just a little bit that illustrates that well for me.


      2. I definitely agree with your thinking. Freehanding’s one of my favorite bits to do as well, and while I haven’t done anything too ambitious so far, I’ve got a “canvas” or two ready in my mind, just got to settle on the design. And build the models πŸ˜€

        Looking forward to that Priest!


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